OldEraMT2 – Classic 2009 without pay2win · beta testers and team wanted

Beta presentation: This is the beta presentation. The full presentation follows after the extensive beta tests – shaped by everything you tell us until then.

By Richard, the operator — Why OldEra exists.

About fifteen years ago my first own Metin2 server ran in a kid's bedroom – over Hamachi, for a handful of friends. Since then I have played Metin2 for many years, on big servers and small ones, and kept seeing the same thing: at some point the wallet decides, not the time you put in.

The dream stayed: a server that feels like 2009, without pay2win – and one I do not design alone at a desk, but together with the people who play it. What is good stays. What is broken gets changed. Openly and traceably.

Over the last months that turned into OldEra: server, client, launcher, an in-game wiki, the Hub, a player market that also works offline, and a beta in seven languages. A lot is finished, some of it still rough. That is exactly what the beta is for.

If you know Metin2 and want to say honestly what feels right and what does not – you are in the right place. And if you want more than testing: we are looking for people for the team. For tests, community, translations, quests, client or design.

The test of courage – bare-handed.

Everyone starts the same way: five wild dogs, no weapon. While you fight unarmed, your fists hit extra hard. Afterwards you receive your class starter gear. Click the quest scroll – just like in the game.

What you work towards.

The weapons everyone talks about – and how to get them. Costs, chances and materials come straight from the game tables.

Who we are looking for

Beta testers who say honestly what feels right and what does not. And people for the team: tests, community, translations, quests, client or design. Tell us briefly what you want to help with, which languages you speak and roughly how much time you have.

Links on request – just message me.
